EXPLORATION
The explorative aspects is one the main components in TAS practice.
And where the artistic and design fields overlap.The explorative investigations can be used as components in exhibition design, continue into artistic works, performative arts, publications or stay as explorative results.

Content and concept development

•    We develop content and conceptual frameworks for full-scale projects and propositional installations. Out from a curatorial starting point. A conceptual framework adapted to the client's actual content, budget, pedagogical approaches, technical possibilities, needs and ideas.

 • We are also involved in doing the strategic background, developing ideas and visions in a pre-phase of upcoming projects. And feasibility studies involving further content as spatial analysis, research, target groups, time-schedule, process and cost-estimates for fundraising.


#1 Developing the framework of bringing a former porcelain factory to life, highlightning the total of the manufacturing process. #2 Re-enacting the artists -  who worked in the porcelain factory -a local collaboration with Formakademin. #3 Camera mapping of an immaterial heritage - transcribing audio from vibrations into visual narratives in the vaults of Uppsala Cathedral.

Content and concept development

User experience

·    We put user experience in focus. Inviting the user, placing the visitors in situations where they interact and become part of the process of intermediation. We believe that spatial experiences and exhibition design should work as a social and communicative stage. Holistic experiences that encourages to think and make relations.

·      We put interest in meetings between man and technology that explores existence and bodily presence in relation to different places and time. Working in the intersection between the digital and the analogue. Technology is explored as a tool to utilize and obtain experience, move, engage and communicate with visitors.

·     We curate workshops with clients, stakeholders and end users to gain insight and understanding of whom we are designing for and other subject areas.

# 1,2 Developing user experience, Castle of Kalmar. #3 Workshop JACTA / ATWTP /Töjhuset Nationalmuseum Copenhagen, Denmark.
User experience ‍
User experience ‍

New encounters

·       An important driver in our creative processes is the collaboration with clients and stakeholders where we involve not just the field of art and design but the wider spectrum of for example scientists, engineers, historians, writers or philosophers from the beginning of the process. Collaborations that perspectives and deepens the dimensions of the visitor experience.

·       Our experience is that fundamental issues in the current age of man can be reflected on the basis of transdisciplinary junctions and have the ability to really engage. 


#1 Collaboration with Nobel c/o at Dramaten / The Royal Theater and Danica Kragic, professor at the School of Computer Science and Communication / the Royal Institute of technology, KTH. #2 Mapping fonetic data, into 3D spectograms. #3 Mapping water fluctuations from world water data.




Narrative experience  

 ·      In our practice we are interested in investigating new ways of approaching the narrative of a spatial experience. We explore alternative ways of connecting and conveying the theoretical or practical understanding of a subject or a theme. A core interest at TAS.

·       We believe in creating contextual exhibitions where the narrative responds to movement, to the specific space, the artifact, to light and to the scenic setting. Looking at what choreographic movements affects the room. In what different ways can a narrative be perceived, based on your eyes, your mind or body.

·       Design and architecture has an importanttask to fulfill in presenting artifacts, creating spaces and achieving flexibility. With art as a means, freely combining insights and experiences from various sources the narrative understanding can be deepened. More layers arise, not always verbalizable, than may be found in the immediate communication. Layers of the unexpected and the unfinished.

#1 Choreographic movements, propositional installation - Moving Kiruna exhibition at ArkDes. #2 Propositional installation One Planet – One Ocean.  #3 Making - urban topographies.

Materiality

 We explore materiality and media based on the context of the unique project. Materiality, shaping the final intermediation affecting the perceptual experience. Materiality, respecting our planetary ecosystem.

·      We aim to create meaningful and informed design. Our work is based on data, the facts, the movements, the objects and interdisciplinarity.

·      We believe that the combination of art and design can contribute to wider and needed perspectives, considering the important rethinking that is needed within those great challenges our planet faces i.e climate change, urbanization, migration, increased social and economic gaps and shrinking access to non-renewable resources. Addressing important material aspects, both on a larger societal scale and in a smaller scale such as spatial experiences.

#1 Growing- exploring mycelium as construction material. #2 Blowing glass membrans at Stockhom Glas, materiality transporting sound 3# Re using bricks from the Museum building for making site specific museum benches.